[Magic Brew] Glossary / 'Mirrodin' block

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Notes

The single unifying nature of the search filters framework (i.e. single filter definitions irrespective of card pool) implies that search filters within specific card pools unfortunately might refer to extra glossary items unrelated to those card pools, e.g. unused older/newer keyword actions/abilities. However, all glossary items only associated to empty filter results within specific card pools have also been removed from those card pools' respective glossaries, avoiding further clutter.

Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


A

absorb affinity amplify annihilator attach awaken back to index


B

banding_bands_with_other battalion battle_cry bestow bloodrush bloodthirst back to index


C

card_type cascade cohort colorless combat_damage conspire control_another_player converge converted_mana_cost convoke copy counter creature_type cumulative_upkeep back to index


D

damage dash deathtouch declare_attackers_step declare_blockers_step defender delirium destroy detain dethrone devour dies discard double_strike draw draw_step dredge back to index


E

echo embalm emerge enchant end_of_combat_step end_step end_the_turn enters_the_battlefield entwine epic equip escalate exalted exchange exert exile extra_turn back to index


F

fabricate fading fateseal fear first_strike flanking flash flipping_a_coin flying forecast fortify back to index


G

generic_mana goad graft gravestorm back to index


H

haste haunt heroic hexproof horsemanship back to index


I

imprint improvise indestructible inspired intimidate investigate back to index


J

back to index


K

kicker_kicked kinship back to index


L

landwalk leaves_the_battlefield lethal_damage life_life_total lifelink living_weapon lose_the_game back to index


M

main_phase mana_pool megamorph melee menace miracle modular monarch multikicker myriad back to index


N

name ninjutsu back to index


O

offering outlast back to index


P

parley persist phased_in_phased_out phasing populate precombat_main_phase prevent prevention_effect protection provoke back to index


Q

back to index


R

radiance raid rampage reach rebound regenerate reinforce removed_from_combat replicate restart_the_game restriction ripple back to index


S

sacrifice scavenge scry shadow shroud shuffle skulk soulshift split_second storm strive sunburst support suspend back to index


T

tap tapped target text-changing_effect token totem_armor trample transfigure transmute tribute typecycling back to index


U

unattach unblocked_creature undaunted undying unearth unleash untap untap_step untapped upkeep_step back to index


V

vanishing vigilance back to index


W

win_the_game back to index


X

back to index


Y

back to index


Z

back to index