[Magic Brew] Filters / 'Magic 2015 Core Set' set

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Notes

Zone-change search filters only consider end-to-end observable game state changes. Therefore, these filters ignore the Stack. For example, Cyclopean Mummy's Oracle card text reads: 'When Cyclopean Mummy dies, exile it.' This triggered ability gets interpreted as an end-to-end Battlefield to Exile zone change, although another effect in principle might steal Cyclopean Mummy from its owner's Graveyard (if, via the Stack, happening before resolution of mentioned triggered ability).

Search filters are mostly defined at ability category granularity (i.e. 'static', 'activated', 'triggered', 'spell', or sometimes more specifically 'characteristic-defining' ability, etc.). A single filter might refer to multiple ability categories, e.g. a triggered ability dynamically generating a static ability (like 'suspend' generating 'haste').

Conceptually related search filters are defined as mutually exclusive as possible, i.e. results from an ability category filter using Oracle card reminder text matching (e.g. the 'enters the battlefield' reminder text phrase in 'fabricate' triggered ability context) should not come up in related 'as generic card wording' filter results.

Most search filters are fine-grained instead of coarse-grained, keeping their embedded 'false positives' (i.e. wrong results) definitions from breaking search filter definition length limitations.

Also due to search filter definition length limitations, some filters have been split into several filter parts. (Empty filter part results have been removed from their respective card pools, just like empty 'regular filter' results.) Filter parts are identified by means of the following suffixes:
    '[part 1]', '[part 2]', etc.
    '[generic filter]', '[generic filter exceptions]', '[generic filter exceptions, part 1]', etc.

For practical reasons, only Standard-legal cards have been used to verify conceptual search filters framework completeness, new game mechanics continually extending this framework. Unfortunately, due to search filter definition length limitations, the following filters have not been implemented (awaiting Oracle card text templating improvements):
     [life resource]: damage to players ('controller', 'him or her', 'opponent', 'player', 'you', ...), as generic card wording
     [zone change]: graveyard 'put', as generic card wording
     [zone change]: battlefield target based exiling, as generic card wording
     [zone change]: graveyard pick based exiling, as generic card wording.
Due to too many filter parts, the following filter has not been implemented:
     [permanents]: Creature reference

Also, fractional Converted Mana Cost, power, and toughness (from the 'Un-Sets') filters have not been implemented.

Any residual 'false negatives' (i.e. missed results) risk is directly caused by Oracle card text pattern matching complexity, mostly found in 'as generic card wording' designated search filters. Their respective detailed specification/query links provide a means for concrete risk assessment.

The single unifying nature of the search filters framework (i.e. single filter definitions irrespective of card pool) implies that search filters within specific card pools might refer to extra glossary items unrelated to those card pools, e.g. unused older/newer keywords. However, all glossary items only associated to empty filter results within specific card pools have also been removed from those card pools' respective glossaries, avoiding further clutter.

All search filter results are sorted by converted mana cost (ascending).

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Index

---unfiltered--- / all
mana cost / value: any
mana cost / value: X
mana cost / value: 0
mana cost / value: 1
mana cost / value: 2
mana cost / value: 3
mana cost / value: 4
mana cost / value: 5
mana cost / value: 6
mana cost / value: 7
mana cost / value: 8
mana cost / value: 9
mana cost / value: 10
mana cost / value: 11
mana cost / value: 12
mana cost / value: 13
mana cost / value: 14
mana cost / value: 15
mana cost / value: 16
mana cost / value: 1000000
card color / colorless / color count: 0
card color / multicolor / color count: any
card color / multicolor / color count: 2
card color / multicolor / color count: 3
card color / multicolor / color count: 4
card color / multicolor / color count: 5
card color / (non-colorless) deck colors / color count: 1
card color / (non-colorless) deck colors / color count: 2
card color / (non-colorless) deck colors / color count: 3
card color / (non-colorless) deck colors / color count: 4
card color / (non-colorless) deck colors / color count: 5
permanent / type / planeswalker / all
permanent / type / creature / all
permanent / type / creature / monotype
permanent / type / creature / multitype
permanent / type / artifact / all
permanent / type / artifact / monotype
permanent / type / artifact / multitype
permanent / type / artifact / subtype
permanent / type / enchantment / all
permanent / type / enchantment / monotype
permanent / type / enchantment / subtype
permanent / type / enchantment / supertype
permanent / type / land / all
permanent / type / land / monotype
permanent / type / land / multitype
permanent / type / land / subtype
permanent / type / land / supertype
permanent / supertype
non-permanent / type / instant / all
non-permanent / type / instant / monotype
non-permanent / type / instant / subtype
non-permanent / type / sorcery / all
non-permanent / type / sorcery / monotype
non-permanent / subtype
tribal / all
creature type / each
creature type / A..
creature type / B..
creature type / C..
creature type / D..
creature type / E..
creature type / F..
creature type / G..
creature type / H..
creature type / I..
creature type / J..
creature type / K..
creature type / L..
creature type / M..
creature type / N..
creature type / O..
creature type / P..
creature type / R..
creature type / S..
creature type / T..
creature type / U..
creature type / V..
creature type / W..
creature type / Y..
creature type / Z..
base stats / power: -1
base stats / power: 0/*
base stats / power: 1
base stats / power: 2
base stats / power: 3
base stats / power: 4
base stats / power: 5
base stats / power: 6
base stats / power: 7
base stats / power: 8
base stats / power: 9
base stats / power: 10
base stats / power: 11
base stats / power: 12
base stats / power: 13
base stats / power: 14
base stats / power: 15
base stats / power: 99
zone / Battlefield / zone change / Exile to Battlefield
zone / Battlefield / zone change / Graveyard to Battlefield (aka 'reanimate')
zone / Battlefield / zone change / Hand to Battlefield
zone / Battlefield / zone change / Library to Battlefield
zone / Battlefield / zone change / Graveyard+Hand+Library to Battlefield
zone / Battlefield / tool set / lifecycle
zone / Battlefield / tool set / development
zone / Battlefield / tool set / counters
zone / Battlefield / tool set / resilience
zone / Battlefield / tool set / presence
zone / Battlefield / tool set / pressure
zone / Battlefield / tool set / restriction
zone / Battlefield / tool set / interaction
zone / Battlefield / tool set / tapping
zone / Battlefield / tool set / other ...
zone / Exile / zone change / Battlefield to Exile
zone / Exile / zone change / Graveyard to Exile
zone / Exile / zone change / Hand to Exile
zone / Exile / zone change / Library to Exile
zone / Exile / zone change / Graveyard+Hand+Library to Exile
zone / Exile / tool set
zone / Graveyard / zone change / Battlefield to Graveyard (aka 'destroy', 'die', 'sacrifice', ...)
zone / Graveyard / zone change / Exile to Graveyard (aka 'process')
zone / Graveyard / zone change / Hand to Graveyard (aka 'discard')
zone / Graveyard / zone change / Library to Graveyard (aka 'mill')
zone / Graveyard / tool set
zone / Hand / zone change / Battlefield to Hand (aka 'bounce')
zone / Hand / zone change / Exile to Hand
zone / Hand / zone change / Graveyard to Hand (aka 'regrow')
zone / Hand / zone change / Library to Hand (aka 'draw', 'tutor', ...)
zone / Hand / zone change / Graveyard+Library to Hand
zone / Hand / tool set
zone / Library / zone change / Battlefield to Library
zone / Library / zone change / Exile to Library
zone / Library / zone change / Graveyard to Library
zone / Library / zone change / Hand to Library
zone / Library / tool set
resource / energy / update
resource / life / update
resource / life / tool set
resource / mana / update
resource / mana / tool set
poison counter / update
poison counter / tool set
varia / tool set / turn
varia / tool set / stack
varia / tool set / spell
varia / tool set / target
varia / tool set / cost
varia / tool set / choice
varia / tool set / randomness
varia / tool set / characteristics
varia / tool set / other ...

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---unfiltered--- / all

all cards
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mana cost / value: any

any mana cost (containing any mana symbols)
any mana cost (containing colored mana symbols)
any mana cost (containing generic mana symbols)
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mana cost / value: X

variable mana cost (containing generic mana symbols)
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mana cost / value: 0

mana cost 0
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mana cost / value: 1

mana cost 1 (containing any mana symbols)
mana cost 1 (containing colored mana symbols)
mana cost 1 (containing generic mana symbols)
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mana cost / value: 2

mana cost 2 (containing any mana symbols)
mana cost 2 (containing colored mana symbols)
mana cost 2 (containing generic mana symbols)
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mana cost / value: 3

mana cost 3 (containing any mana symbols)
mana cost 3 (containing colored mana symbols)
mana cost 3 (containing generic mana symbols)
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mana cost / value: 4

mana cost 4 (containing any mana symbols)
mana cost 4 (containing colored mana symbols)
mana cost 4 (containing generic mana symbols)
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mana cost / value: 5

mana cost 5 (containing any mana symbols)
mana cost 5 (containing colored mana symbols)
mana cost 5 (containing generic mana symbols)
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mana cost / value: 6

mana cost 6 (containing any mana symbols)
mana cost 6 (containing colored mana symbols)
mana cost 6 (containing generic mana symbols)
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mana cost / value: 7

mana cost 7 (containing any mana symbols)
mana cost 7 (containing colored mana symbols)
mana cost 7 (containing generic mana symbols)
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mana cost / value: 8

mana cost 8 (containing any mana symbols)
mana cost 8 (containing colored mana symbols)
mana cost 8 (containing generic mana symbols)
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mana cost / value: 9

mana cost 9 (containing any mana symbols)
mana cost 9 (containing colored mana symbols)
mana cost 9 (containing generic mana symbols)
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mana cost / value: 10

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mana cost / value: 11

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mana cost / value: 12

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mana cost / value: 13

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mana cost / value: 14

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mana cost / value: 15

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mana cost / value: 16

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mana cost / value: 1000000

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card color / colorless / color count: 0

(non-devoid) colorless (any mana cost)
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card color / multicolor / color count: any

White and/or Blue and/or Black and/or Red and/or Green
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card color / multicolor / color count: 2

Black Green
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card color / multicolor / color count: 3

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card color / multicolor / color count: 4

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card color / multicolor / color count: 5

White Blue Black Red Green
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card color / (non-colorless) deck colors / color count: 1

mono-White
mono-Blue
mono-Black
mono-Red
mono-Green
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card color / (non-colorless) deck colors / color count: 2

White Blue (Azorius/Ojutai ally colors)
White Black (Orzhov enemy colors)
Blue Black (Dimir/Silumgar ally colors)
Blue Red (Izzet enemy colors)
Black Red (Rakdos/Kolaghan ally colors)
Black Green (Golgari enemy colors)
Red Green (Gruul/Atarka ally colors)
Red White (Boros enemy colors)
Green White (Selesnya/Dromoka ally colors)
Green Blue (Simic enemy colors)
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card color / (non-colorless) deck colors / color count: 3

White Blue Black (Esper shard)
White Black Green (Abzan wedge)
Blue Black Red (Grixis shard)
Blue Red White (Jeskai wedge)
Black Red Green (Jund shard)
Black Green Blue (Sultai wedge)
Red Green White (Naya shard)
Red White Black (Mardu wedge)
Green White Blue (Bant shard)
Green Blue Red (Temur wedge)
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card color / (non-colorless) deck colors / color count: 4

White Blue Black Red (Yore nephilim)
Blue Black Red Green (Glint nephilim)
Black Red Green White (Dune nephilim)
Red Green White Blue (Ink nephilim)
Green White Blue Black (Witch nephilim)
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card color / (non-colorless) deck colors / color count: 5

White Blue Black Red Green (rainbow)
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permanent / type / planeswalker / all

Planeswalker
Planeswalker reference
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permanent / type / creature / all

Creature
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permanent / type / creature / monotype

(non-Artifact/-Enchantment/-Land) Creature
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permanent / type / creature / multitype

Artifact Creature
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permanent / type / artifact / all

Artifact
Artifact reference [generic filter]
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permanent / type / artifact / monotype

(non-Creature/-Enchantment/-Land/-Tribal/-Equipment/-Fortification/-Vehicle) Artifact
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permanent / type / artifact / multitype

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permanent / type / artifact / subtype

Equipment
Equipment reference
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permanent / type / enchantment / all

Enchantment
Enchantment reference
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permanent / type / enchantment / monotype

(non-Creature/-Artifact/-Tribal/-Aura/-Curse/-Shrine/-World) Enchantment
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permanent / type / enchantment / subtype

(non-Cartouche/-Curse) Aura
Aura reference [generic filter]
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permanent / type / enchantment / supertype

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permanent / type / land / all

Land
Land reference [generic filter]
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permanent / type / land / monotype

(non-Creature/-Artifact/-Basic/-Desert) Land
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permanent / type / land / multitype

Artifact Land
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permanent / type / land / subtype

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permanent / type / land / supertype

Basic Land
Basic reference
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permanent / supertype

Legendary
Legendary reference
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non-permanent / type / instant / all

Instant
Instant reference
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non-permanent / type / instant / monotype

(non-Sorcery/-Arcane/-Trap/-Tribal) Instant
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non-permanent / type / instant / subtype

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non-permanent / type / sorcery / all

Sorcery
Sorcery reference [generic filter]
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non-permanent / type / sorcery / monotype

(non-Instant/-Arcane/-Tribal) Sorcery
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non-permanent / subtype

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tribal / all

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creature type / each

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creature type / A..

Angel
Ape
Artificer
Assassin
Avatar
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creature type / B..

Bear
Beast
Beast reference [generic filter]
Berserker
Bird
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creature type / C..

Cat
Centaur
Cleric
Construct
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creature type / D..

Demon [generic filter]
Devil
Djinn
Dragon
Dragon reference [generic filter]
Druid
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creature type / E..

Elemental [generic filter]
Elemental reference [generic filter]
Elf
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creature type / F..

Faerie
Fish
Frog
Frog reference
Fungus
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creature type / G..

Gargoyle
Giant
Goblin
Goblin reference [generic filter exceptions, part 1]
Golem
Griffin
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creature type / H..

Hippogriff
Horror
Horse
Hound
Human
Hydra
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creature type / I..

Illusion
Insect [generic filter]
Insect reference
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creature type / J..

Juggernaut
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creature type / K..

Kithkin
Knight
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creature type / L..

Leech
Leviathan
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creature type / M..

Monk
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creature type / N..

Nightmare
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creature type / O..

Ogre
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creature type / P..

Pegasus
Plant
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creature type / R..

Rat
Rhino
Rogue
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creature type / S..

Sable
Salamander
Satyr
Shade
Shaman [generic filter]
Shapeshifter
Skeleton
Sliver
Sliver reference
Soldier
Soldier reference
Sphinx
Spider
Spirit [generic filter]
Spirit reference [generic filter]
Spirit reference [generic filter exceptions]
Squid
Squid reference
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creature type / T..

Thopter
Treefolk
Treefolk reference
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creature type / U..

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creature type / V..

Vampire
Vedalken
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creature type / W..

Wall
Wall reference [generic filter]
Wall reference [generic filter exceptions]
Warrior
Warrior reference [generic filter]
Wizard
Wurm
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creature type / Y..

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creature type / Z..

Zombie
Zombie (+ token) reference
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base stats / power: -1

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base stats / power: 0/*

power 0/*, any toughness
power 0/*, toughness 0/*
power 0/*, toughness 2
power 0/*, toughness 3
power 0/*, toughness 4
power 0/*, toughness 5
power 0/*, toughness 7
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base stats / power: 1

power 1, any toughness
power 1, toughness 1
power 1, toughness 2
power 1, toughness 3
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base stats / power: 2

power 2, any toughness
power 2, toughness 1
power 2, toughness 2
power 2, toughness 3
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base stats / power: 3

power 3, any toughness
power 3, toughness 1
power 3, toughness 2
power 3, toughness 3
power 3, toughness 5
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base stats / power: 4

power 4, any toughness
power 4, toughness 3
power 4, toughness 4
power 4, toughness 5
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base stats / power: 5

power 5, any toughness
power 5, toughness 3
power 5, toughness 4
power 5, toughness 5
power 5, toughness 6
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base stats / power: 6

power 6, any toughness
power 6, toughness 3
power 6, toughness 5
power 6, toughness 6
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base stats / power: 7

power 7, any toughness
power 7, toughness 2
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base stats / power: 8

power 8, any toughness
power 8, toughness 8
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base stats / power: 9

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base stats / power: 10

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base stats / power: 11

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base stats / power: 12

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base stats / power: 13

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base stats / power: 14

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base stats / power: 15

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base stats / power: 99

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zone / Battlefield / zone change / Exile to Battlefield

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zone / Battlefield / zone change / Graveyard to Battlefield (aka 'reanimate')

Graveyard to Battlefield zone change: via creature reanimation, as generic card wording
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zone / Battlefield / zone change / Hand to Battlefield

Hand to Battlefield zone change: via permanent put, as generic card wording
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zone / Battlefield / zone change / Library to Battlefield

Library to Battlefield zone change: via library search, as generic card wording
Library to Battlefield zone change: via library top, as generic card wording [generic filter]
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zone / Battlefield / zone change / Graveyard+Hand+Library to Battlefield

Graveyard+Hand+Library to Battlefield zone change: via graveyard+hand+library search, as generic card wording
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zone / Battlefield / tool set / lifecycle

battlefield entry, as generic card wording [generic filter]
battlefield exit, as generic card wording
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zone / Battlefield / tool set / development

(un)attach, as keyword action
lands becoming creatures, as generic card wording
artifacts becoming creatures, as generic card wording [generic filter]
permanent copy, as generic card wording [generic filter]
(non-)token creation/reference, as generic card wording [generic filter]
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zone / Battlefield / tool set / counters

+1/+1 counters, as generic card wording [generic filter]
non-numeric counters ('charge'), as generic card wording
non-numeric counters ('loyalty'), as generic card wording
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zone / Battlefield / tool set / resilience

creature resistance, as static ability
damage prevention, as static ability
damage prevention, as generic card wording
destruction prevention, as static ability
target prevention, as static ability
regeneration, as keyword action
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zone / Battlefield / tool set / presence

untapped creatures availability, as static ability
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zone / Battlefield / tool set / pressure

ability loss, as generic card wording
combat damage improvement, as static ability
creature strength, as generic card wording
evasion (unblockable), as generic card wording
evasion ([type]walk), as static ability [generic filter]
evasion (except [type]walk/unblockable), as static ability [generic filter]
evasion (except [type]walk/unblockable), as static ability [generic filter exceptions]
no summoning sickness, as static ability
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zone / Battlefield / tool set / restriction

can't attack, as static ability
can't attack, as generic card wording
can't block, as generic card wording
can't block (except flyers), as generic card wording
can't untap, as generic card wording
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zone / Battlefield / tool set / interaction

combat damage trigger, as generic card wording
damage to creatures, as keyword action
damage to creatures, as generic card wording [part 1]
damage to creatures, as generic card wording [part 2]
damage to planeswalkers, as generic card wording
must attack, as generic card wording
permanent control, as generic card wording
permanent destruction, as generic card wording
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zone / Battlefield / tool set / tapping

[un]tap, as static ability
[un]tap, as keyword action [generic filter]
[un]tapped permanent status, as generic card wording [generic filter]
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zone / Battlefield / tool set / other ...

attacks trigger, as generic card wording [generic filter]
blocks trigger, as generic card wording [generic filter]
[non]attacking status, as generic card wording
[non]blocking status, as generic card wording
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zone / Exile / zone change / Battlefield to Exile

Battlefield to Exile zone change: apply to self, as generic card wording
Battlefield to Exile zone change: apply to untargeted ('all'), as generic card wording
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zone / Exile / zone change / Graveyard to Exile

Graveyard to Exile zone change: apply to self, as generic card wording
Graveyard to Exile zone change: apply to targeted, as generic card wording
Graveyard to Exile zone change: apply to untargeted ('all'), as generic card wording
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zone / Exile / zone change / Hand to Exile

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zone / Exile / zone change / Library to Exile

Library to Exile zone change: via library search, as generic card wording
Library to Exile zone change: via library top, as generic card wording
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zone / Exile / zone change / Graveyard+Hand+Library to Exile

Graveyard+Hand+Library to Exile zone change: via graveyard+hand+library search, as generic card wording
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zone / Exile / tool set

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zone / Graveyard / zone change / Battlefield to Graveyard (aka 'destroy', 'die', 'sacrifice', ...)

Battlefield to Graveyard zone change: via permanent destruction, as generic card wording [generic filter]
Battlefield to Graveyard zone change: via permanent destruction, as generic card wording [generic filter exceptions]
Battlefield to Graveyard zone change: via permanent sacrifice, as generic card wording
Battlefield to Graveyard zone change: via creature death (current event), as generic card wording [generic filter]
Battlefield to Graveyard zone change: via creature death (current event), as generic card wording [generic filter exceptions]
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zone / Graveyard / zone change / Exile to Graveyard (aka 'process')

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zone / Graveyard / zone change / Hand to Graveyard (aka 'discard')

Hand to Graveyard zone change: via card discard, as generic card wording [generic filter]
Hand to Graveyard zone change: via card discard, as generic card wording [generic filter exceptions]
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zone / Graveyard / zone change / Library to Graveyard (aka 'mill')

Library to Graveyard zone change: via library top, as generic card wording
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zone / Graveyard / tool set

graveyard count, as generic card wording
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zone / Hand / zone change / Battlefield to Hand (aka 'bounce')

Battlefield to Hand zone change: via permanent bounce, as generic card wording (excluding permanent cards)
Battlefield to Hand zone change: via permanent bounce, as generic card wording (excluding non-permanent cards) [part 1]
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zone / Hand / zone change / Exile to Hand

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zone / Hand / zone change / Graveyard to Hand (aka 'regrow')

Graveyard to Hand zone change: via card regrowth, as generic card wording
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zone / Hand / zone change / Library to Hand (aka 'draw', 'tutor', ...)

Library to Hand zone change: via library draw, as generic card wording [generic filter]
Library to Hand zone change: via library search, as generic card wording
Library to Hand zone change: via library top, as generic card wording
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zone / Hand / zone change / Graveyard+Library to Hand

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zone / Hand / tool set

card replacement (looting), as generic card wording
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zone / Library / zone change / Battlefield to Library

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zone / Library / zone change / Exile to Library

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zone / Library / zone change / Graveyard to Library

Graveyard to Library zone change: via library shuffle, as generic card wording
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zone / Library / zone change / Hand to Library

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zone / Library / tool set

library peek, as generic card wording
library search (to top), as generic card wording
library randomization (to bottom), as generic card wording
library randomization (shuffle), as generic card wording
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resource / energy / update

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resource / life / update

life total update, as generic card wording
life gain, as static ability
life gain, as generic card wording [generic filter]
life loss, as generic card wording
life payment, as generic card wording
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resource / life / tool set

life total reference, as generic card wording [generic filter exceptions]
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resource / mana / update

mana pool update, as generic card wording (excluding Land cards)
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resource / mana / tool set

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poison counter / update

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poison counter / tool set

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varia / tool set / turn

turn structure (beginning phase, untap step), as generic card wording
turn structure (beginning phase, upkeep step), as generic card wording
turn structure (combat phase, beginning of combat step), as generic card wording
turn structure (ending phase, end step), as generic card wording
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varia / tool set / stack

unplayable card, as generic card wording
unactivatable ability, as generic card wording
uncounterable spell, as generic card wording
ability countering, as generic card wording
spell countering, as generic card wording
spell cast trigger, as generic card wording
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varia / tool set / spell

flash (without flashback), as static ability
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varia / tool set / target

target(s) change, as generic card wording
target(s) reference, as generic card wording
untargetable, as static ability
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varia / tool set / cost

cost payment method, as static ability
additional cost, as generic card wording
cost increase, as generic card wording
zero cost, as generic card wording
tap symbol, as ability cost
numerical generic mana symbol, as ability cost [generic filter]
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varia / tool set / choice

choice, as generic card wording
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varia / tool set / randomness

at random, as generic card wording
coin flip, as generic card wording
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varia / tool set / characteristics

'converted mana cost' reference, as generic card wording
'card name' reference, as generic card wording
'creature type' reference, as generic card wording
extra card types, as generic card wording
color sharing, as static ability
colorless reference, as generic card wording [generic filter]
White reference, as generic card wording
Blue reference, as generic card wording
Black reference, as generic card wording
Red reference, as generic card wording [generic filter]
Green reference, as generic card wording
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varia / tool set / other ...

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