[Magic Brew] Glossary / 'Shadows over Innistrad' block

goto: All Card Pools
goto: Filters

Notes

The single unifying nature of the search filters framework (i.e. single filter definitions irrespective of card pool) implies that search filters within specific card pools unfortunately might refer to extra glossary items unrelated to those card pools, e.g. unused older/newer keyword actions/abilities. However, all glossary items only associated to empty filter results within specific card pools have also been removed from those card pools' respective glossaries, avoiding further clutter.

Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


A

absorb attach awaken back to index


B

banding_bands_with_other battle_cry beginning_of_combat_step bestow bloodrush bushido back to index


C

card_type cascade cohort colorless combat_damage conspire control_another_player converted_mana_cost convoke copy counter cumulative_upkeep back to index


D

damage dash deathtouch declare_attackers_step declare_blockers_step defender delirium destroy devour dies discard double_strike double-faced_cards draw back to index


E

echo embalm emerge enchant end_of_combat_step end_step enters_the_battlefield entwine epic equip escalate exalted exchange exert exile extort extra_turn back to index


F

fabricate fading fateseal fear fight first_strike flanking flash flying forecast fortify frenzy back to index


G

generic_mana goad gravestorm back to index


H

haste haunt heroic hexproof horsemanship back to index


I

improvise indestructible inspired intimidate investigate back to index


J

back to index


K

kicker_kicked kinship back to index


L

leaves_the_battlefield lethal_damage life_life_total lifelink living_weapon lose_the_game back to index


M

madness main_phase mana_pool meld meld_cards melee menace modular monarch multikicker myriad back to index


N

name ninjutsu back to index


O

opening_hand outlast outside_the_game back to index


P

parley persist phased_in_phased_out phasing pile populate precombat_main_phase prevent prevention_effect protection provoke prowess back to index


Q

back to index


R

radiance rampage reach rebound reinforce replicate restart_the_game restriction ripple back to index


S

sacrifice scavenge scry shadow shroud shuffle skulk soulshift spell mastery split_second storm strive sunburst support surge suspend back to index


T

tap tapped target threshold token totem_armor trample transfigure transform transmute typecycling back to index


U

unattach unblocked_creature undying unearth untap untap_step untapped upkeep_step back to index


V

vanishing vigilance back to index


W

win_the_game back to index


X

back to index


Y

back to index


Z

back to index