[Magic Brew] Filters / 'Modern' format

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Current Version

Previous major website update (Standard-legal set):
    'Core Set 2019'

Intermediate minor website update (Modern/Eternal Masters reprint set):
    (not applicable)

Next sets to get processed:
    'Guilds of Ravnica'

Notes

Zone-change search filters only consider end-to-end observable game state changes. Therefore, these filters ignore the Stack. For example, Cyclopean Mummy's Oracle card text reads: 'When Cyclopean Mummy dies, exile it.' This triggered ability gets interpreted as an end-to-end Battlefield to Exile zone change, although another effect in principle might steal Cyclopean Mummy from its owner's Graveyard (if, via the Stack, happening before resolution of mentioned triggered ability).

Search filters are mostly defined at ability category granularity (i.e. 'static', 'activated', 'triggered', 'spell', or sometimes more specifically 'characteristic-defining' ability, etc.). A single filter might refer to multiple ability categories, e.g. a triggered ability dynamically generating a static ability (like 'suspend' generating 'haste').

Conceptually related search filters are defined as mutually exclusive as possible, i.e. results from an ability category filter using Oracle card reminder text matching (e.g. the 'enters the battlefield' reminder text phrase in 'fabricate' triggered ability context) should not come up in related 'as generic card wording' filter results.

Most search filters are fine-grained instead of coarse-grained, keeping their embedded 'false positives' (i.e. wrong results) definitions from breaking search filter definition length limitations.

Also due to search filter definition length limitations, some filters have been split into several filter parts. (Empty filter part results have been removed from their respective card pools, just like empty 'regular filter' results.) Filter parts are identified by means of the following suffixes:
    '[part 1]', '[part 2]', etc.
    '[generic filter]', '[generic filter exceptions]', '[generic filter exceptions, part 1]', etc.

For practical reasons, only Standard-legal cards have been used to verify conceptual search filters framework completeness, new game mechanics continually extending this framework. Unfortunately, due to search filter definition length limitations, the following filters have not been implemented (awaiting Oracle card text templating improvements):
     [Battlefield presence]: permanents count, as generic card wording
     [Battlefield interaction]: damage to creatures, as generic card wording
     [life resource]: damage to players ('controller', 'him or her', 'opponent', 'player', 'you', ...), as generic card wording
     [zone change]: graveyard 'put', as generic card wording
     [zone change]: battlefield target based exiling, as generic card wording
     [zone change]: graveyard pick based exiling, as generic card wording.
Due to too many filter parts, the following filter has not been implemented:
     [characteristics]: Creature reference

Also, fractional Converted Mana Cost, power, and toughness (from the 'Un-Sets') filters have not been implemented.

Any residual 'false negatives' (i.e. missed results) risk is directly caused by Oracle card text pattern matching complexity, mostly found in 'as generic card wording' designated search filters. Their respective detailed specification/query links provide a means for concrete risk assessment.

The single unifying nature of the search filters framework (i.e. single filter definitions irrespective of card pool) implies that search filters within specific card pools might refer to extra glossary items unrelated to those card pools, e.g. unused older/newer keywords. However, all glossary items only associated to empty filter results within specific card pools have also been removed from those card pools' respective glossaries, avoiding further clutter.

All search filter results are sorted by converted mana cost (ascending).

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Index

---unfiltered--- / all
mana cost / value: any
mana cost / value: X
mana cost / value: 0
mana cost / value: 1
mana cost / value: 2
mana cost / value: 3
mana cost / value: 4
mana cost / value: 5
mana cost / value: 6
mana cost / value: 7
mana cost / value: 8
mana cost / value: 9
mana cost / value: 10
mana cost / value: 11
mana cost / value: 12
mana cost / value: 13
mana cost / value: 14
mana cost / value: 15
mana cost / value: 16
mana cost / value: 1000000
card color / colorless / color count: 0
card color / multicolor / color count: any
card color / multicolor / color count: 2
card color / multicolor / color count: 3
card color / multicolor / color count: 4
card color / multicolor / color count: 5
card color / (non-colorless) deck colors / color count: 1
card color / (non-colorless) deck colors / color count: 2
card color / (non-colorless) deck colors / color count: 3
card color / (non-colorless) deck colors / color count: 4
card color / (non-colorless) deck colors / color count: 5
permanent / type / planeswalker / all
permanent / type / planeswalker / planeswalker type / A..
permanent / type / planeswalker / planeswalker type / B..
permanent / type / planeswalker / planeswalker type / C..
permanent / type / planeswalker / planeswalker type / D..
permanent / type / planeswalker / planeswalker type / E..
permanent / type / planeswalker / planeswalker type / F..
permanent / type / planeswalker / planeswalker type / G..
permanent / type / planeswalker / planeswalker type / H..
permanent / type / planeswalker / planeswalker type / J..
permanent / type / planeswalker / planeswalker type / K..
permanent / type / planeswalker / planeswalker type / L..
permanent / type / planeswalker / planeswalker type / N..
permanent / type / planeswalker / planeswalker type / R..
permanent / type / planeswalker / planeswalker type / S..
permanent / type / planeswalker / planeswalker type / T..
permanent / type / planeswalker / planeswalker type / U..
permanent / type / planeswalker / planeswalker type / V..
permanent / type / planeswalker / planeswalker type / X..
permanent / type / creature / all
permanent / type / creature / monotype
permanent / type / creature / multitype
permanent / type / creature / creature type / each
permanent / type / creature / creature type / A..
permanent / type / creature / creature type / B..
permanent / type / creature / creature type / C..
permanent / type / creature / creature type / D..
permanent / type / creature / creature type / E..
permanent / type / creature / creature type / F..
permanent / type / creature / creature type / G..
permanent / type / creature / creature type / H..
permanent / type / creature / creature type / I..
permanent / type / creature / creature type / J..
permanent / type / creature / creature type / K..
permanent / type / creature / creature type / L..
permanent / type / creature / creature type / M..
permanent / type / creature / creature type / N..
permanent / type / creature / creature type / O..
permanent / type / creature / creature type / P..
permanent / type / creature / creature type / R..
permanent / type / creature / creature type / S..
permanent / type / creature / creature type / T..
permanent / type / creature / creature type / U..
permanent / type / creature / creature type / V..
permanent / type / creature / creature type / W..
permanent / type / creature / creature type / Y..
permanent / type / creature / creature type / Z..
permanent / type / artifact / all
permanent / type / artifact / monotype
permanent / type / artifact / multitype
permanent / type / artifact / subtype
permanent / type / enchantment / all
permanent / type / enchantment / monotype
permanent / type / enchantment / supertype
permanent / type / enchantment / subtype
permanent / type / land / all
permanent / type / land / monotype
permanent / type / land / multitype
permanent / type / land / supertype
permanent / type / land / subtype
permanent / supertype
non-permanent / type / instant / all
non-permanent / type / instant / monotype
non-permanent / type / instant / subtype
non-permanent / type / sorcery / all
non-permanent / type / sorcery / monotype
non-permanent / subtype
legendary / all
tribal / all
base stats / power: -1
base stats / power: 0/*
base stats / power: 1
base stats / power: 2
base stats / power: 3
base stats / power: 4
base stats / power: 5
base stats / power: 6
base stats / power: 7
base stats / power: 8
base stats / power: 9
base stats / power: 10
base stats / power: 11
base stats / power: 12
base stats / power: 13
base stats / power: 14
base stats / power: 15
base stats / power: 99
zone / Battlefield / zone change / Exile to Battlefield
zone / Battlefield / zone change / Graveyard to Battlefield (aka 'reanimate')
zone / Battlefield / zone change / Hand to Battlefield
zone / Battlefield / zone change / Library to Battlefield
zone / Battlefield / zone change / Graveyard+Hand+Library to Battlefield
zone / Battlefield / tool set / lifecycle
zone / Battlefield / tool set / development
zone / Battlefield / tool set / counters
zone / Battlefield / tool set / resilience
zone / Battlefield / tool set / presence
zone / Battlefield / tool set / pressure
zone / Battlefield / tool set / tapping
zone / Battlefield / tool set / combat
zone / Battlefield / tool set / damage
zone / Exile / zone change / Battlefield to Exile
zone / Exile / zone change / Graveyard to Exile
zone / Exile / zone change / Hand to Exile
zone / Exile / zone change / Library to Exile
zone / Exile / zone change / Graveyard+Hand+Library to Exile
zone / Exile / tool set
zone / Graveyard / zone change / Battlefield to Graveyard (aka 'destroy', 'die', 'sacrifice', ...)
zone / Graveyard / zone change / Exile to Graveyard (aka 'process')
zone / Graveyard / zone change / Hand to Graveyard (aka 'discard')
zone / Graveyard / zone change / Library to Graveyard (aka 'mill')
zone / Graveyard / tool set
zone / Hand / zone change / Battlefield to Hand (aka 'bounce')
zone / Hand / zone change / Exile to Hand
zone / Hand / zone change / Graveyard to Hand (aka 'regrow')
zone / Hand / zone change / Library to Hand (aka 'draw', 'tutor', ...)
zone / Hand / zone change / Graveyard+Library to Hand
zone / Hand / tool set
zone / Library / zone change / Battlefield to Library
zone / Library / zone change / Exile to Library
zone / Library / zone change / Graveyard to Library
zone / Library / zone change / Hand to Library
zone / Library / tool set
resource / energy / update
resource / life / update
resource / life / tool set
resource / mana / update
resource / mana / tool set
poison counter / update
poison counter / tool set
varia / tool set / turn
varia / tool set / stack
varia / tool set / target
varia / tool set / cost
varia / tool set / choice
varia / tool set / randomness
varia / tool set / characteristics
varia / tool set / other ...

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---unfiltered--- / all

all cards
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mana cost / value: any

any mana cost (containing any mana symbols)
any mana cost (containing colored mana symbols)
any mana cost (containing colorless mana symbols)
any mana cost (containing generic mana symbols)
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mana cost / value: X

variable mana cost (containing generic mana symbols)
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mana cost / value: 0

mana cost 0
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mana cost / value: 1

mana cost 1 (containing any mana symbols)
mana cost 1 (containing colored mana symbols)
mana cost 1 (containing generic mana symbols)
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mana cost / value: 2

mana cost 2 (containing any mana symbols)
mana cost 2 (containing colored mana symbols)
mana cost 2 (containing colorless mana symbols)
mana cost 2 (containing generic mana symbols)
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mana cost / value: 3

mana cost 3 (containing any mana symbols)
mana cost 3 (containing colored mana symbols)
mana cost 3 (containing colorless mana symbols)
mana cost 3 (containing generic mana symbols)
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mana cost / value: 4

mana cost 4 (containing any mana symbols)
mana cost 4 (containing colored mana symbols)
mana cost 4 (containing colorless mana symbols)
mana cost 4 (containing generic mana symbols)
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mana cost / value: 5

mana cost 5 (containing any mana symbols)
mana cost 5 (containing colored mana symbols)
mana cost 5 (containing colorless mana symbols)
mana cost 5 (containing generic mana symbols)
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mana cost / value: 6

mana cost 6 (containing any mana symbols)
mana cost 6 (containing colored mana symbols)
mana cost 6 (containing colorless mana symbols)
mana cost 6 (containing generic mana symbols)
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mana cost / value: 7

mana cost 7 (containing any mana symbols)
mana cost 7 (containing colored mana symbols)
mana cost 7 (containing colorless mana symbols)
mana cost 7 (containing generic mana symbols)
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mana cost / value: 8

mana cost 8 (containing any mana symbols)
mana cost 8 (containing colored mana symbols)
mana cost 8 (containing generic mana symbols)
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mana cost / value: 9

mana cost 9 (containing any mana symbols)
mana cost 9 (containing colored mana symbols)
mana cost 9 (containing generic mana symbols)
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mana cost / value: 10

mana cost 10 (containing any mana symbols)
mana cost 10 (containing colored mana symbols)
mana cost 10 (containing colorless mana symbols)
mana cost 10 (containing generic mana symbols)
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mana cost / value: 11

mana cost 11 (containing any mana symbols)
mana cost 11 (containing colored mana symbols)
mana cost 11 (containing generic mana symbols)
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mana cost / value: 12

mana cost 12 (containing any mana symbols)
mana cost 12 (containing colored mana symbols)
mana cost 12 (containing generic mana symbols)
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mana cost / value: 13

mana cost 13 (containing any mana symbols)
mana cost 13 (containing generic mana symbols)
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mana cost / value: 14

mana cost 14 (containing any mana symbols)
mana cost (containing colored mana symbols)
mana cost 14 (containing generic mana symbols)
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mana cost / value: 15

mana cost 15 (containing any mana symbols)
mana cost 15 (containing colored mana symbols)
mana cost 15 (containing generic mana symbols)
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mana cost / value: 16

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mana cost / value: 1000000

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card color / colorless / color count: 0

(devoid) colorless, as characteristic-defining ability
(non-devoid) colorless (any mana cost)
(non-devoid) colorless (colorless mana cost)
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card color / multicolor / color count: any

White and/or Blue and/or Black and/or Red and/or Green
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card color / multicolor / color count: 2

White Blue
White Black
Blue Black
Blue Red
Black Red
Black Green
Red Green
Red White
Green White
Green Blue
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card color / multicolor / color count: 3

White Blue Black
White Black Green
Blue Black Red
Blue Red White
Black Red Green
Black Green Blue
Red Green White
Red White Black
Green White Blue
Green Blue Red
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card color / multicolor / color count: 4

White Blue Black Red
Blue Black Red Green
Black Red Green White
Red Green White Blue
Green White Blue Black
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card color / multicolor / color count: 5

White Blue Black Red Green
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card color / (non-colorless) deck colors / color count: 1

mono-White
mono-Blue
mono-Black
mono-Red
mono-Green
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card color / (non-colorless) deck colors / color count: 2

White Blue (Azorius/Ojutai ally colors)
White Black (Orzhov enemy colors)
Blue Black (Dimir/Silumgar ally colors)
Blue Red (Izzet enemy colors)
Black Red (Rakdos/Kolaghan ally colors)
Black Green (Golgari enemy colors)
Red Green (Gruul/Atarka ally colors)
Red White (Boros enemy colors)
Green White (Selesnya/Dromoka ally colors)
Green Blue (Simic enemy colors)
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card color / (non-colorless) deck colors / color count: 3

White Blue Black (Esper shard)
White Black Green (Abzan wedge)
Blue Black Red (Grixis shard)
Blue Red White (Jeskai wedge)
Black Red Green (Jund shard)
Black Green Blue (Sultai wedge)
Red Green White (Naya shard)
Red White Black (Mardu wedge)
Green White Blue (Bant shard)
Green Blue Red (Temur wedge)
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card color / (non-colorless) deck colors / color count: 4

White Blue Black Red (Yore nephilim)
Blue Black Red Green (Glint nephilim)
Black Red Green White (Dune nephilim)
Red Green White Blue (Ink nephilim)
Green White Blue Black (Witch nephilim)
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card color / (non-colorless) deck colors / color count: 5

White Blue Black Red Green (rainbow)
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permanent / type / planeswalker / all

Planeswalker
Planeswalker reference
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permanent / type / planeswalker / planeswalker type / A..

Ajani
Ajani reference [generic filter]
Ajani reference [generic filter exceptions]
Angrath
Angrath reference
Arlinn
Ashiok
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permanent / type / planeswalker / planeswalker type / B..

Bolas
Bolas reference [generic filter]
Bolas reference [generic filter exceptions]
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permanent / type / planeswalker / planeswalker type / C..

Chandra
Chandra reference [generic filter]
Chandra reference [generic filter exceptions]
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permanent / type / planeswalker / planeswalker type / D..

Domri
Dovin
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permanent / type / planeswalker / planeswalker type / E..

Elspeth
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permanent / type / planeswalker / planeswalker type / F..

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permanent / type / planeswalker / planeswalker type / G..

Garruk
Gideon
Gideon reference [generic filter]
Gideon reference [generic filter exceptions]
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permanent / type / planeswalker / planeswalker type / H..

Huatli
Huatli reference [generic filter]
Huatli reference [generic filter exceptions]
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permanent / type / planeswalker / planeswalker type / J..

Jace
Jace reference [generic filter]
Jace reference [generic filter exceptions]
Jaya
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permanent / type / planeswalker / planeswalker type / K..

Karn
Kiora
Koth
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permanent / type / planeswalker / planeswalker type / L..

Liliana
Liliana reference [generic filter]
Liliana reference [generic filter exceptions]
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permanent / type / planeswalker / planeswalker type / N..

Nahiri
Narset
Nissa
Nissa reference [generic filter]
Nissa reference [generic filter exceptions]
Nixilis
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permanent / type / planeswalker / planeswalker type / R..

Ral
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permanent / type / planeswalker / planeswalker type / S..

Saheeli
Samut
Sarkhan
Sorin
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permanent / type / planeswalker / planeswalker type / T..

Tamiyo
Teferi
Teferi reference
Tezzeret
Tezzeret reference [generic filter exceptions]
Tibalt
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permanent / type / planeswalker / planeswalker type / U..

Ugin
Ugin reference
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permanent / type / planeswalker / planeswalker type / V..

Venser
Vivien
Vivien reference
Vraska
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permanent / type / planeswalker / planeswalker type / X..

Xenagos
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permanent / type / creature / all

Creature
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permanent / type / creature / monotype

(non-Artifact/-Enchantment/-Land) Creature
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permanent / type / creature / multitype

Artifact Creature
Enchantment Creature
Land Creature
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permanent / type / creature / creature type / each

all creature types, as characteristic-defining ability
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permanent / type / creature / creature type / A..

Advisor
Aetherborn
Aetherborn reference
Ally
Ally reference
Angel
Angel reference [generic filter]
Angel reference [generic filter exceptions]
Antelope
Ape
Ape reference
Archer
Archer reference
Archon
Artificer
Artificer reference
Assassin
Assassin reference
Assembly-Worker
Assembly-Worker reference
Atog
Atog reference
Aurochs
Aurochs reference
Avatar
Avatar reference
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permanent / type / creature / creature type / B..

Badger
Barbarian
Barbarian reference
Basilisk
Bat
Bat reference
Bear
Bear reference
Beast
Beast reference [generic filter]
Beast reference [generic filter exceptions]
Berserker
Berserker reference
Bird
Bird reference
Blinkmoth (token) reference
Boar
Boar reference
Bringer
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permanent / type / creature / creature type / C..

Camarid (token) reference
Camel
Carrier
Cat
Cat reference [generic filter]
Centaur
Centaur reference
Cephalid
Chimera
Citizen(token) reference
Cleric
Cleric reference
Cockatrice
Construct
Construct reference
Coward reference
Crab
Crab reference
Crocodile
Crocodile reference
Cyclops
Cyclops reference
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permanent / type / creature / creature type / D..

Dauthi
Demon [generic filter]
Demon [generic filter exceptions]
Demon reference [generic filter]
Demon reference [generic filter exceptions]
Devil
Devil reference
Dinosaur
Dinosaur reference
Djinn
Djinn reference
Dragon
Dragon reference [generic filter]
Dragon reference [generic filter exceptions, part 1]
Dragon reference [generic filter exceptions, part 2]
Drake
Drake reference [generic filter]
Drake reference [generic filter exceptions]
Drone
Druid
Druid reference
Dryad
Dwarf
Dwarf reference
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permanent / type / creature / creature type / E..

Efreet
Egg
Elder
Eldrazi
Eldrazi reference
Elemental [generic filter]
Elemental [generic filter exceptions]
Elemental reference [generic filter]
Elemental reference [generic filter exceptions]
Elephant
Elephant reference
Elf
Elf reference
Elk
Eye
Eye reference
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permanent / type / creature / creature type / F..

Faerie
Faerie reference
Fish
Fox
Fox reference
Frog
Frog reference
Fungus
Fungus reference
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permanent / type / creature / creature type / G..

Gargoyle
Gargoyle reference
Germ (token) reference
Giant
Giant reference [generic filter]
Giant reference [generic filter exceptions]
Gnome
Goat
Goat reference
Goblin
Goblin reference [generic filter]
Goblin reference [generic filter exceptions, part 1]
Goblin reference [generic filter exceptions, part 2]
God
God reference
Golem
Golem reference [generic filter]
Golem reference [generic filter exceptions]
Gorgon
Gorgon reference
Graveborn (token) reference
Gremlin
Gremlin reference
Griffin
Griffin reference
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permanent / type / creature / creature type / H..

Hag
Harpy
Harpy reference
Hellion
Hellion reference
Hippo
Hippo reference
Hippogriff
Homarid
Homunculus
Homunculus reference
Horror
Horror reference
Horse
Horse reference
Hound
Human
Human reference
Hydra
Hydra reference
Hyena
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permanent / type / creature / creature type / I..

Illusion
Illusion reference
Imp
Incarnation
Insect [generic filter]
Insect [generic filter exceptions]
Insect reference
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permanent / type / creature / creature type / J..

Jackal
Jackal reference
Jellyfish
Juggernaut
Juggernaut reference
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permanent / type / creature / creature type / K..

Kavu
Kirin
Kithkin
Kithkin reference
Knight
Knight reference [generic filter]
Knight reference [generic filter exceptions]
Kobold
Kobold reference
Kor
Kor reference
Kraken
Kraken reference
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permanent / type / creature / creature type / L..

Lamia
Lammasu
Leech
Leviathan
Leviathan reference
Lhurgoyf
Lizard
Lizard reference
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permanent / type / creature / creature type / M..

Manticore
Masticore
Mercenary
Merfolk
Merfolk reference
Metathran
Minion
Minotaur
Minotaur reference
Mole
Monk
Monk reference
Monkey
Monkey reference
Moonfolk
Moonfolk reference
Mutant
Mutant reference
Myr
Myr reference
Mystic
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permanent / type / creature / creature type / N..

Naga
Naga reference
Nautilus
Nephilim
Nightmare
Nightmare reference
Ninja
Ninja reference
Noggle
Nomad
Nymph
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permanent / type / creature / creature type / O..

Octopus
Octopus reference
Ogre
Ogre reference
Ooze
Ooze reference
Orc
Orgg
Ouphe
Ox
Ox reference
Oyster
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permanent / type / creature / creature type / P..

Pegasus
Pegasus reference
Pentavite (token) reference
Pest
Pest reference
Phoenix
Pilot
Pincher (token) reference
Pirate
Pirate reference [generic filter]
Pirate reference [generic filter exceptions]
Plant
Plant reference
Praetor
Processor
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permanent / type / creature / creature type / R..

Rabbit
Rat
Rat reference [generic filter]
Rat reference [generic filter exceptions]
Rebel
Rebel reference
Reflection
Rhino
Rhino reference
Rigger
Rigger reference
Rogue
Rogue reference
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permanent / type / creature / creature type / S..

Sable
Salamander
Samurai
Samurai reference
Sand (token) reference
Saproling (token) reference
Satyr
Satyr reference
Scarecrow
Scarecrow reference
Scion (token) reference
Scorpion
Scout
Serf (token) reference
Serpent
Serpent reference [generic filter]
Servo (token) reference
Shade
Shaman [generic filter]
Shaman [generic filter exceptions]
Shaman reference
Shapeshifter
Shapeshifter reference
Sheep
Sheep reference
Siren
Skeleton
Skeleton reference
Slith
Sliver
Sliver reference
Slug
Snake
Snake reference
Soldier
Soldier reference
Soltari
Spawn reference
Specter
Spellshaper
Sphinx
Sphinx reference [generic filter]
Sphinx reference [generic filter exceptions]
Spider
Spider reference
Spike
Spirit [generic filter]
Spirit [generic filter exceptions]
Spirit reference [generic filter]
Spirit reference [generic filter exceptions]
Squid
Squid reference
Squirrel reference
Starfish
Surrakar
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permanent / type / creature / creature type / T..

Thopter
Thopter reference
Thrull
Thrull reference
Treefolk
Treefolk reference
Trilobite
Triskelavite (token) reference
Troll
Turtle
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permanent / type / creature / creature type / U..

Unicorn
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permanent / type / creature / creature type / V..

Vampire
Vampire reference [generic filter]
Vampire reference [generic filter exceptions]
Vedalken
Viashino
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permanent / type / creature / creature type / W..

Wall
Wall reference [generic filter]
Wall reference [generic filter exceptions]
Warrior
Warrior reference [generic filter]
Warrior reference [generic filter exceptions]
Weird
Weird reference
Werewolf
Werewolf reference
Whale
Wizard
Wizard reference
Wolf
Wolf reference [generic filter]
Wolf reference [generic filter exceptions]
Wolverine
Worm
Worm reference
Wraith
Wurm
Wurm reference [generic filter]
Wurm reference [generic filter exceptions]
back to index


permanent / type / creature / creature type / Y..

Yeti
back to index


permanent / type / creature / creature type / Z..

Zombie
Zombie (+ token) reference
Zubera
Zubera reference
back to index


permanent / type / artifact / all

Artifact
Artifact reference [generic filter]
Artifact reference [generic filter exceptions]
back to index


permanent / type / artifact / monotype

(non-Creature/-Enchantment/-Land/-Tribal/-Equipment/-Fortification/-Vehicle) Artifact
back to index


permanent / type / artifact / multitype

Enchantment Artifact
back to index


permanent / type / artifact / subtype

Clue reference
Contraption reference
Equipment
Equipment reference
Fortification
Treasure reference [generic filter]
Treasure reference [generic filter exceptions]
Vehicle
Vehicle reference [generic filter]
Vehicle reference [generic filter exceptions]
back to index


permanent / type / enchantment / all

Enchantment
Enchantment reference
back to index


permanent / type / enchantment / monotype

(non-Creature/-Artifact/-Tribal/-Aura/-Curse/-Saga/-Shrine/-World) Enchantment
back to index


permanent / type / enchantment / supertype

back to index


permanent / type / enchantment / subtype

(non-Cartouche/-Curse/-Saga) Aura
Aura reference [generic filter]
Aura reference [generic filter exceptions]
Cartouche
Cartouche reference
Curse
Curse reference [generic filter]
Curse reference [generic filter exceptions]
Saga
Saga reference
Shrine
Shrine reference
back to index


permanent / type / land / all

Land
Land reference [generic filter]
Land reference [generic filter exceptions, part 1]
back to index


permanent / type / land / monotype

(non-Creature/-Artifact/-Basic/-Desert) Land
back to index


permanent / type / land / multitype

Artifact Land
back to index


permanent / type / land / supertype

Basic Land
Basic reference
back to index


permanent / type / land / subtype

Desert
Desert reference [generic filter]
Desert reference [generic filter exceptions]
Gate
Gate reference [generic filter]
Gate reference [generic filter exceptions]
Locus
Locus reference
Mine
Power-Plant
Tower
Urza's
back to index


permanent / supertype

Snow
Snow reference [generic filter]
Snow reference [generic filter exceptions]
back to index


non-permanent / type / instant / all

Instant
Instant reference
back to index


non-permanent / type / instant / monotype

(non-Sorcery/-Arcane/-Trap/-Tribal) Instant
back to index


non-permanent / type / instant / subtype

Trap
Trap reference [generic filter exceptions]
back to index


non-permanent / type / sorcery / all

Sorcery
Sorcery reference [generic filter]
Sorcery reference [generic filter exceptions]
back to index


non-permanent / type / sorcery / monotype

(non-Instant/-Arcane/-Tribal) Sorcery
back to index


non-permanent / subtype

Arcane
Arcane reference
back to index


legendary / all

Legendary
Legendary reference
back to index


tribal / all

Tribal
back to index


base stats / power: -1

power -1, any toughness
power -1, toughness -1
power -1, toughness 3
back to index


base stats / power: 0/*

power 0/*, any toughness
power 0/*, toughness 0/*
power 0/*, toughness 1
power 0/*, toughness 2
power 0/*, toughness 3
power 0/*, toughness 4
power 0/*, toughness 5
power 0/*, toughness 6
power 0/*, toughness 7
power 0/*, toughness 8
power 0/*, toughness 13
back to index


base stats / power: 1

power 1, any toughness
power 1, toughness 1
power 1, toughness 2
power 1, toughness 3
power 1, toughness 4
power 1, toughness 5
power 1, toughness 6
power 1, toughness 7
power 1, toughness 8
back to index


base stats / power: 2

power 2, any toughness
power 2, toughness 0/*
power 2, toughness 1
power 2, toughness 2
power 2, toughness 3
power 2, toughness 4
power 2, toughness 5
power 2, toughness 6
power 2, toughness 7
power 2, toughness 8
power 2, toughness 10
back to index


base stats / power: 3

power 3, any toughness
power 3, toughness 1
power 3, toughness 2
power 3, toughness 3
power 3, toughness 4
power 3, toughness 5
power 3, toughness 6
power 3, toughness 7
power 3, toughness 8
back to index


base stats / power: 4

power 4, any toughness
power 4, toughness 1
power 4, toughness 2
power 4, toughness 3
power 4, toughness 4
power 4, toughness 5
power 4, toughness 6
power 4, toughness 7
power 4, toughness 8
power 4, toughness 9
back to index


base stats / power: 5

power 5, any toughness
power 5, toughness 1
power 5, toughness 2
power 5, toughness 3
power 5, toughness 4
power 5, toughness 5
power 5, toughness 6
power 5, toughness 7
power 5, toughness 8
power 5, toughness 9
back to index


base stats / power: 6

power 6, any toughness
power 6, toughness 1
power 6, toughness 2
power 6, toughness 3
power 6, toughness 4
power 6, toughness 5
power 6, toughness 6
power 6, toughness 7
power 6, toughness 8
power 6, toughness 9
back to index


base stats / power: 7

power 7, any toughness
power 7, toughness 2
power 7, toughness 3
power 7, toughness 4
power 7, toughness 5
power 7, toughness 6
power 7, toughness 7
power 7, toughness 8
power 7, toughness 10
power 7, toughness 11
back to index


base stats / power: 8

power 8, any toughness
power 8, toughness 0/*
power 8, toughness 4
power 8, toughness 5
power 8, toughness 6
power 8, toughness 7
power 8, toughness 8
power 8, toughness 9
back to index


base stats / power: 9

power 9, any toughness
power 9, toughness 3
power 9, toughness 5
power 9, toughness 7
power 9, toughness 8
power 9, toughness 9
power 9, toughness 10
power 9, toughness 14
back to index


base stats / power: 10

power 10, any toughness
power 10, toughness 2
power 10, toughness 7
power 10, toughness 8
power 10, toughness 9
power 10, toughness 10
back to index


base stats / power: 11

power 11, any toughness
power 11, toughness 9
power 11, toughness 11
back to index


base stats / power: 12

power 12, any toughness
power 12, toughness 12
back to index


base stats / power: 13

power 13, any toughness
power 13, toughness 13
back to index


base stats / power: 14

back to index


base stats / power: 15

power 15, any toughness
power 15, toughness 15
back to index


base stats / power: 99

back to index


zone / Battlefield / zone change / Exile to Battlefield

Exile to Battlefield zone change: via other creature battlefield exit, as triggered ability
Exile to Battlefield zone change: via spell cast, as triggered ability
Exile to Battlefield zone change: as generic card wording
back to index


zone / Battlefield / zone change / Graveyard to Battlefield (aka 'reanimate')

Graveyard to Battlefield zone change: via creature reanimation, as activated ability
Graveyard to Battlefield zone change: via creature reanimation, as generic card wording
back to index


zone / Battlefield / zone change / Hand to Battlefield

Hand to Battlefield zone change: via permanent swap, as activated ability
Hand to Battlefield zone change: via permanent put, as generic card wording
Hand to Battlefield zone change: via Contraption put, as keyword action
back to index


zone / Battlefield / zone change / Library to Battlefield

Library to Battlefield zone change: via creature put, as activated ability
Library to Battlefield zone change: via library search, as generic card wording
Library to Battlefield zone change: via library top, as generic card wording [generic filter]
Library to Battlefield zone change: via library top, as generic card wording [generic filter exceptions]
back to index


zone / Battlefield / zone change / Graveyard+Hand+Library to Battlefield

Graveyard+Hand+Library to Battlefield zone change: via graveyard+hand+library search, as generic card wording
back to index


zone / Battlefield / tool set / lifecycle

battlefield entry, as static ability
battlefield entry, as triggered ability
battlefield entry, as static/triggered ability
battlefield entry, as generic card wording [generic filter]
battlefield entry, as generic card wording [generic filter exceptions]
battlefield exit, as activated ability
battlefield exit, as triggered ability
battlefield exit, as ability word
battlefield exit, as generic card wording
back to index


zone / Battlefield / tool set / development

additional land play, as generic card wording
(un)attach, as keyword action
enchanted permanent, as generic card wording (excluding Enchantment cards)
equipped creature, as generic card wording (excluding Equipment cards)
face up/down permanents (face up), as permanent status
face up/down permanents (face down), as permanent status
face up/down permanents (face up/down), as permanent status
lands becoming creatures, as spell ability
lands becoming creatures, as generic card wording
artifacts becoming creatures, as activated ability
artifacts becoming creatures, as generic card wording [generic filter]
artifacts becoming creatures, as generic card wording [generic filter exceptions]
can't crew, as generic card wording
planeswalkers becoming creatures, as generic card wording
single-faced card transformation, as activated ability
single-faced card transformation, as permanent status change
multi-faced card transformation, as keyword action
can't transform, as generic card wording
permanent copy/creation, as generic card wording [generic filter]
permanent copy/creation, as generic card wording [generic filter exceptions]
token creation (copy), as activated ability
token creation, as triggered ability
token creation, as keyword action
(non-)token creation/reference, as generic card wording [generic filter]
(non-)token creation/reference, as generic card wording [generic filter exceptions]
back to index


zone / Battlefield / tool set / counters

put permanent counters trigger, as triggered ability
can't put permanent counters, as generic card wording
additional permanent counters, as keyword action
additional permanent counters, as generic card wording
+1/+1 counters, as activated ability
+1/+1 counters, as spell ability
+1/+1 counters, as static ability
+1/+1 counters, as triggered ability
+1/+1 counters, as static/triggered ability
+1/+1 counters, as keyword action
+1/+1 counters, as generic card wording [generic filter]
+1/+1 counters, as generic card wording [generic filter exceptions, part 1]
+1/+1 counters, as generic card wording [generic filter exceptions, part 2]
+x/+y counters (not +1/+1), as generic card wording
-1/-1 counters, as static ability
-1/-1 counters, as triggered ability
-1/-1 counters, as generic card wording
-x/-y counters (not -1/-1), as generic card wording
non-numeric counters ('age'), as generic card wording
non-numeric counters ('charge'), as generic card wording
non-numeric counters ('level'), as generic card wording
non-numeric counters ('loyalty'), as generic card wording
non-numeric counters ('time'), as generic card wording
back to index


zone / Battlefield / tool set / resilience

creature resistance, as static ability
creature resistance (additional blocking), as generic card wording
damage prevention, as static ability
damage prevention, as generic card wording
destruction prevention, as static ability
target prevention, as static ability
regeneration, as keyword action
back to index


zone / Battlefield / tool set / presence

artifacts count, as ability word
artifacts count, as generic card wording [generic filter]
artifacts count, as generic card wording [generic filter exceptions]
attackers count, as triggered ability
basic land types count, as ability word
creatures power count, as activated ability
creatures power count, as ability word
creatures power count, as generic card wording
tapped creatures count, as generic card wording
mana symbols count, as ability word
permanents count, as static ability
permanents count, as static or spell ability
targetable creature availability, as triggered ability
untapped artifacts availability, as static ability
untapped creatures availability, as activated ability
untapped creatures availability, as static ability
back to index


zone / Battlefield / tool set / pressure

ability loss, as generic card wording
combat damage improvement, as static ability
unpreventable damage, as generic card wording
creature strength, as activated ability
creature strength, as triggered ability
creature strength, as generic card wording
evasion (unblockable), as generic card wording [generic filter]
evasion (unblockable), as generic card wording [generic filter exceptions]
evasion ([type]walk), as static ability [generic filter]
evasion (except [type]walk/unblockable), as static ability [generic filter]
evasion (except [type]walk/unblockable), as static ability [generic filter exceptions]
no summoning sickness, as activated ability
no summoning sickness, as spell ability
no summoning sickness, as static ability
no summoning sickness, as triggered ability
permanent control, as generic card wording
permanents sacrifice (by defending player), as triggered ability
back to index


zone / Battlefield / tool set / tapping

[un]tap, as activated ability
[un]tap, as static ability
[un]tap, as keyword action [generic filter]
[un]tap, as keyword action [generic filter exceptions, part 1]
[un]tap, as keyword action [generic filter exceptions, part 2]
[un]tapped permanent status, as activated ability
[un]tapped permanent status, as static ability
[un]tapped permanent status, as triggered ability
[un]tapped permanent status, as generic card wording [generic filter]
[un]tapped permanent status, as generic card wording [generic filter exceptions]
can't untap, as keyword action
can't untap, as generic card wording
back to index


zone / Battlefield / tool set / combat

attacks trigger, as triggered ability
attacks trigger, as generic card wording [generic filter]
attacks trigger, as generic card wording [generic filter exceptions, part 1]
blocks trigger, as triggered ability
blocks trigger, as generic card wording [generic filter]
blocks trigger, as generic card wording [generic filter exceptions]
[non]attacking status, as generic card wording
[non]blocking status, as generic card wording
attacked event, as ability word [generic filter]
attacked event, as ability word [generic filter exceptions]
attacked event, as generic card wording
[un]blocked event, as generic card wording
can't attack, as static ability
can't attack, as generic card wording
can't block, as static ability
can't block, as generic card wording
can't block (except flyers), as generic card wording
can't attack/block, as keyword action
must attack, as generic card wording
must block, as generic card wording
remove from combat, as generic card wording
back to index


zone / Battlefield / tool set / damage

combat damage condition, as generic card wording
combat damage trigger, as triggered ability
combat damage trigger, as generic card wording
damage trigger, as triggered ability
damage to permanents, as generic card wording
damage to creatures, as keyword action
damage to planeswalkers, as generic card wording
back to index


zone / Exile / zone change / Battlefield to Exile

Battlefield to Exile zone change: apply to self, as generic card wording
Battlefield to Exile zone change: apply to untargeted ('all'), as generic card wording
Battlefield to Exile zone change: apply to untargeted ('each'), as generic card wording
Battlefield to Exile zone change: apply to untargeted ('permanents'), as generic card wording
Battlefield to Exile zone change: apply to untargeted ('tokens'), as generic card wording
Battlefield to Exile zone change: via creature attachment, as generic card wording
Battlefield to Exile zone change: via creature death, as triggered ability
Battlefield to Exile zone change: via creature exile, as triggered ability
Battlefield to Exile zone change: via creature reanimation, as delayed triggered ability
Battlefield to Exile zone change: via delayed trigger effect, as generic card wording
Battlefield to Exile zone change: via optional trigger effect, as generic card wording
Battlefield to Exile zone change: via replacement effect, as generic card wording
back to index


zone / Exile / zone change / Graveyard to Exile

Graveyard to Exile zone change: apply to self, as generic card wording
Graveyard to Exile zone change: apply to targeted, as generic card wording
Graveyard to Exile zone change: apply to untargeted ('all'), as generic card wording
Graveyard to Exile zone change: via +1/+1 counters, as activated ability
Graveyard to Exile zone change: via cost payment method, as static ability
Graveyard to Exile zone change: via creature death, as triggered ability
Graveyard to Exile zone change: via graveyard spell cast, as static ability
Graveyard to Exile zone change: via token creation, as activated ability
back to index


zone / Exile / zone change / Hand to Exile

Hand to Exile zone change: apply to self, as generic card wording
Hand to Exile zone change: via delayed spell cast (future upkeep), as static ability
Hand to Exile zone change: via delayed spell cast (next upkeep), as static ability
Hand to Exile zone change: via delayed spell copy, as spell ability
Hand to Exile zone change: via (revealed) hand pick, as generic card wording [generic filter exceptions]
Hand to Exile zone change: via (non-revealed) hand pick, as generic card wording [generic filter]
Hand to Exile zone change: via (non-revealed) hand pick, as generic card wording [generic filter exceptions]
back to index


zone / Exile / zone change / Library to Exile

Library to Exile zone change: via face-down exile, as triggered ability
Library to Exile zone change: via face-down exile, as generic card wording
Library to Exile zone change: via face-up exile, as triggered ability
Library to Exile zone change: via library search, as generic card wording
Library to Exile zone change: via library top, as generic card wording
back to index


zone / Exile / zone change / Graveyard+Hand+Library to Exile

Graveyard+Hand+Library to Exile zone change: via graveyard+hand+library search, as generic card wording
back to index


zone / Exile / tool set

exiled card(s) reference, as linked ability
back to index


zone / Graveyard / zone change / Battlefield to Graveyard (aka 'destroy', 'die', 'sacrifice', ...)

Battlefield to Graveyard zone change: via permanent destruction, as generic card wording [generic filter]
Battlefield to Graveyard zone change: via permanent destruction, as generic card wording [generic filter exceptions]
Battlefield to Graveyard zone change: via permanent sacrifice (attack effect), as triggered ability
Battlefield to Graveyard zone change: via permanent sacrifice (card replacement), as activated ability
Battlefield to Graveyard zone change: via permanent sacrifice (casting cost), as static ability
Battlefield to Graveyard zone change: via permanent sacrifice (upkeep cost), as triggered ability
Battlefield to Graveyard zone change: via permanent sacrifice, as generic card wording
Battlefield to Graveyard zone change: via creature death (current event), as generic card wording [generic filter]
Battlefield to Graveyard zone change: via creature death (current event), as generic card wording [generic filter exceptions]
Battlefield to Graveyard zone change: via creature death (current turn), as static ability
Battlefield to Graveyard zone change: via creature death (current turn), as generic card wording
Battlefield to Graveyard zone change: via creature sacrifice (battlefield entrance), as static ability
Battlefield to Graveyard zone change: via creature sacrifice (battlefield entrance), as triggered ability
Battlefield to Graveyard zone change: via creature sacrifice (future upkeep), as triggered ability
Battlefield to Graveyard zone change: via other creature not exiled, as triggered ability
back to index


zone / Graveyard / zone change / Exile to Graveyard (aka 'process')

Exile to Graveyard zone change: via exile pick, as generic card wording
back to index


zone / Graveyard / zone change / Hand to Graveyard (aka 'discard')

Hand to Graveyard zone change: via card discard, as activated ability
Hand to Graveyard zone change: via card discard, as generic card wording [generic filter]
Hand to Graveyard zone change: via card discard, as generic card wording [generic filter exceptions]
Hand to Graveyard zone change: via card replacement, as activated ability
Hand to Graveyard zone change: via graveyard spell cost, as static ability
Hand to Graveyard zone change: via spell not cast, as triggered ability
back to index


zone / Graveyard / zone change / Library to Graveyard (aka 'mill')

Library to Graveyard zone change: via library search, as generic card wording
Library to Graveyard zone change: via library top, as keyword action
Library to Graveyard zone change: via library top, as generic card wording
Library to Graveyard zone change: via draw replacement, as static ability
back to index


zone / Graveyard / tool set

creature death, as ability word
graveyard count, as ability word
graveyard count, as generic card wording
graveyard spell cast, as static ability
graveyard spell cast, as generic card wording [generic filter]
graveyard spell cast, as generic card wording [generic filter exceptions]
back to index


zone / Hand / zone change / Battlefield to Hand (aka 'bounce')

Battlefield to Hand zone change: via permanent bounce, as generic card wording (on permanent) [part 1]
Battlefield to Hand zone change: via permanent bounce, as generic card wording (on permanent) [part 2]
Battlefield to Hand zone change: via permanent bounce, as generic card wording (on non-permanent)
Battlefield to Hand zone change: via land bounce, as spell ability
Battlefield to Hand zone change: via permanent swap, as activated ability
Battlefield to Hand zone change: via creature cast, as delayed triggered ability
back to index


zone / Hand / zone change / Exile to Hand

Exile to Hand zone change: via exile pick, as linked ability
back to index


zone / Hand / zone change / Graveyard to Hand (aka 'regrow')

Graveyard to Hand zone change: via card regrowth, as static ability
Graveyard to Hand zone change: via card regrowth, as generic card wording
Graveyard to Hand zone change: via spell regrowth, as triggered ability
back to index


zone / Hand / zone change / Library to Hand (aka 'draw', 'tutor', ...)

Library to Hand zone change, via library draw, as keyword action
Library to Hand zone change: via library draw, as generic card wording [generic filter]
Library to Hand zone change: via library draw, as generic card wording [generic filter exceptions]
Library to Hand zone change: via library search, as generic card wording [generic filter]
Library to Hand zone change: via library search, as generic card wording [generic filter exceptions]
Library to Hand zone change: via library top, as keyword action
Library to Hand zone change: via library top, as generic card wording
Library to Hand zone change: via card replacement, as activated ability
back to index


zone / Hand / zone change / Graveyard+Library to Hand

Graveyard+Library to Hand zone change: via graveyard+library search, as generic card wording
back to index


zone / Hand / tool set

card replacement (looting), as generic card wording
card replacement (rummaging), as generic card wording
spell reuse, as static ability
hand count (zero), as ability word
hand count (any number), as generic card wording
maximum hand size, as generic card wording
opening hand, as generic card wording
card reveal (for generic effect), as activated ability
back to index


zone / Library / zone change / Battlefield to Library

Battlefield to Library zone change: via library top, as generic card wording
Battlefield to Library zone change: via library bottom, as generic card wording [generic filter]
Battlefield to Library zone change: via library bottom, as generic card wording [generic filter exceptions]
back to index


zone / Library / zone change / Exile to Library

back to index


zone / Library / zone change / Graveyard to Library

Graveyard to Library zone change: via library top, as generic card wording
Graveyard to Library zone change: via library bottom, as generic card wording
Graveyard to Library zone change: via library shuffle, as generic card wording
back to index


zone / Library / zone change / Hand to Library

Hand to Library zone change: via library top, as generic card wording
back to index


zone / Library / tool set

library top (creature type comparison), as triggered ability
library top (to top), as keyword action
library top (to top), as generic card wording
library top (to top/bottom, converted mana cost comparison), as keyword action
library top (to top/bottom, without exile), as keyword action
library top (to bottom, with exile), as triggered ability
library top (to bottom, without exile), as triggered ability
library peek, as generic card wording
library reveal (via library search), as generic card wording
library reveal (via library top), as generic card wording
library search (to top), as generic card wording
library search (scope change), as generic card wording
library randomization (to bottom), as generic card wording
library randomization (shuffle), as generic card wording
back to index


resource / energy / update

get energy, as generic card wording
pay energy, as generic card wording
back to index


resource / life / update

life total update, as generic card wording
life gain, as static ability
life gain, as triggered ability
life gain, as generic card wording [generic filter]
life gain, as generic card wording [generic filter exceptions]
life loss, as triggered ability
life loss, as generic card wording [generic filter]
life loss, as generic card wording [generic filter exceptions]
life payment, as generic card wording
phyrexian cost, as generic card wording
back to index


resource / life / tool set

can't gain life, as generic card wording
can't pay life, as generic card wording
life total condition, as ability word
life total condition, as generic card wording
life total reference, as generic card wording [generic filter]
life total reference, as generic card wording [generic filter exceptions]
back to index


resource / mana / update

back to index


resource / mana / tool set

mana colors count, as static ability
back to index


poison counter / update

poison counters update, as generic card wording
poison damage, as static ability
poison damage, as triggered ability
back to index


poison counter / tool set

poisoned status, as generic card wording
poison counters reference, as generic card wording
back to index


varia / tool set / turn

turn structure (beginning phase, untap step), as generic card wording
turn structure (beginning phase, upkeep step), as generic card wording
turn structure (beginning phase, draw step), as generic card wording
turn structure (main phase), as generic card wording
turn structure (combat phase, beginning of combat step), as generic card wording
turn structure (combat phase, declare attackers step), as generic card wording
turn structure (combat phase, declare blockers step), as generic card wording
turn structure (combat phase, end of combat step), as generic card wording
turn structure (ending phase, end step), as generic card wording
extra combat phase, as generic card wording
extra turn, as generic card wording
skip ahead, as generic card wording
end of game, as generic card wording
back to index


varia / tool set / stack

unplayable card, as generic card wording
unactivatable ability, as generic card wording
untriggerable ability, as generic card wording
uncastable spell, as delayed triggered ability
uncastable spell, as generic card wording
uncounterable spell, as generic card wording
ability countering, as generic card wording
spell countering, as generic card wording
ability activation trigger, as generic card wording
card cycling trigger, as generic card wording
card discard trigger, as generic card wording
card draw trigger, as generic card wording
exert trigger, as generic card wording
spell cast trigger, as triggered ability [generic filter]
spell cast trigger, as triggered ability [generic filter exceptions]
spell cast trigger, as generic card wording
spell combination, as static ability
spell copy (combat damage), as delayed triggered ability
spell copy (additional cost), as triggered ability
spell copy (each upkeep), as delayed triggered ability
spell copy (events count), as triggered ability
spell copy, as generic card wording
flash (additional cost), as static ability
flash (without flashback), as static ability
flash (with flashback), as static ability
back to index


varia / tool set / target

multi-targeting, as static ability
untargeting, as static ability
target(s) change, as generic card wording
target(s) reference, as generic card wording
untargetable, as static ability
back to index


varia / tool set / cost

cost (each upkeep), as triggered ability
cost (next upkeep), as triggered ability
cost payment method, as static ability
additional cost (spell boost), as static ability
additional cost (spell combination), as static ability
additional cost (spell copy), as static ability
additional cost (spell flash), as static ability
additional cost (spell reuse), as static ability
additional cost, as generic card wording
alternative cost (potential increase), as static ability
alternative cost (potential increase), as triggered ability
alternative cost (reduction), as static ability
alternative cost (reduction), as triggered ability
alternative cost, as generic card wording
cost increase, as static ability
cost increase, as generic card wording
cost reduction, as static ability
cost reduction, as generic card wording
zero cost, as triggered ability
zero cost, as delayed triggered ability
zero cost, as generic card wording
cost relaxation (any mana type), as generic card wording
tap symbol, as ability cost
untap symbol, as ability cost
numerical generic mana symbol, as ability cost [generic filter]
numerical generic mana symbol, as ability cost [generic filter exceptions]
variable generic mana symbol, as ability cost
snow mana symbol, as ability cost
multicolored hybrid mana symbol, as ability cost
phyrexian mana symbol, as ability cost
back to index


varia / tool set / choice

choice (modes), as static ability
choice (counters/permanents/players), as keyword action
choice (targets), as triggered ability [generic filter]
choice (targets), as triggered ability [generic filter exceptions]
choice (targets), as delayed triggered ability
choice, as generic card wording
piles, as generic card wording
repeated process, as generic card wording
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varia / tool set / randomness

at random, as generic card wording
coin flip, as generic card wording
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varia / tool set / characteristics

'converted mana cost' reference, as generic card wording
'card name' reference, as generic card wording
'card type' reference, as generic card wording
'creature type' reference, as generic card wording
all creature types reference, as generic card wording [generic filter]
all creature types reference, as generic card wording [generic filter exceptions]
extra card types, as generic card wording
historic card types, as generic card wording
color change, as generic card wording
color sharing, as ability word
color sharing, as static ability
color sharing, as generic card wording
colorless reference, as generic card wording [generic filter]
colorless reference, as generic card wording [generic filter exceptions]
monocolored reference, as generic card wording
multicolored reference, as generic card wording
White reference, as generic card wording
Blue reference, as generic card wording
Black reference, as generic card wording
Red reference, as generic card wording [generic filter]
Red reference, as generic card wording [generic filter exceptions]
Green reference, as generic card wording
exact toughness reference, as generic card wording
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varia / tool set / other ...

can't get player counters, as generic card wording
additional player counters, as keyword action
additional player counters, as generic card wording
city's blessing, as generic card wording
outside the game, as generic card wording
player control, as generic card wording
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